| Summary: | Compatability bug(s) with virtual mouse input mode when running synergy server | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Brian Fisher <thorbrian> |
| Component: | events | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED INVALID | QA Contact: | Sam Lantinga <slouken> |
| Severity: | minor | ||
| Priority: | P2 | ||
| Version: | 1.2.13 | ||
| Hardware: | x86 | ||
| OS: | Windows (NT) | ||
| URL: | http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=15 | ||
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Description
Brian Fisher
2008-05-26 21:24:31 UTC
Bryan, can you investigate this bug? I looked into it, and it looks like the issue is that Synergy is not respecting the mouse clipping that SDL is doing. You can reproduce this with test/testwm in the SDL source archive, and just hit Ctrl-G to grab the mouse in the window. Interestingly Synergy does the right thing on X11, but thinks the mouse is moving outside the testwm window on Windows. |