We are currently migrating Bugzilla to GitHub issues.
Any changes made to the bug tracker now will be lost, so please do not post new bugs or make changes to them.
When we're done, all bug URLs will redirect to their equivalent location on the new bug tracker.

Bug 572

Summary: [PATCH] Please update PulseAudio driver
Product: SDL Reporter: Lennart Poettering <mzfqy>
Component: audioAssignee: Ryan C. Gordon <icculus>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 CC: jeremy.visser, pacho, sa, sezeroz, tristanheaven
Version: 1.2.13Keywords: target-1.2.14
Hardware: x86   
OS: Linux   

Description Lennart Poettering 2008-03-31 12:38:00 UTC
Please merge this patch for the PA driver in SDL.

http://0pointer.de/public/sdl-pulse-rework.patch

This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.

This fixes the sound issues in all games I tested.
Comment 1 Ryan C. Gordon 2008-04-08 10:56:36 UTC
This patch removes the setting of paattr.fragsize ... should we not have set that?

(If nothing else, we're not memset()'ing this struct, so it's going to be uninitialized data if we don't set it explicitly...)

--ryan.
Comment 2 Lennart Poettering 2008-05-05 16:02:42 UTC
The fragsize is only relevant for recording. It's irrelevant for playback. It's safe to leave it uninitialized. 
Comment 3 Jeremy Visser 2008-07-18 23:52:56 UTC
*** Bug 557 has been marked as a duplicate of this bug. ***
Comment 4 Sven Arvidsson 2009-01-16 07:27:22 UTC
At least a couple of games still have problems with cracks in the audio, Frozen-Bubble and X-moto. 

In both cases it's enough to just listen to the music playing in the menu. There are no such problems if SDL_AUDIODRIVER is set to esd or alsa.

In the downstream Mandriva bug, it's suggested to use mixlen*3 or *4, at the cost of higher latency.
Comment 5 Ryan C. Gordon 2009-09-13 16:33:37 UTC
Tagging this bug with "target-1.2.14" so we can try to resolve it for SDL 1.2.14.

Please note that we may choose to resolve it as WONTFIX. This tag is largely so we have a comprehensive wishlist of bugs to examine for 1.2.14 (and so we can close bugs that we'll never fix, rather than have them live forever in Bugzilla).

--ryan.
Comment 6 Sam Lantinga 2009-09-21 01:04:55 UTC
Thanks, this has been added to subversion for SDL 1.2.  Do you have a similar patch for SDL 1.3?  (http://www.libsdl.org/trunk/SDL)
Comment 7 Ozkan Sezer 2009-09-21 02:10:35 UTC
This is, kind of, a duplicate of bug #698 which has an updated patch.  An old outdated version just went into SDL-1.2.
Comment 8 Sam Lantinga 2009-09-21 05:11:06 UTC
Yeah, I noticed that.  The new good stuff is in subversion now.  Thanks!