| Summary: | [PATCH] Please update PulseAudio driver | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Lennart Poettering <mzfqy> |
| Component: | audio | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | jeremy.visser, pacho, sa, sezeroz, tristanheaven |
| Version: | 1.2.13 | Keywords: | target-1.2.14 |
| Hardware: | x86 | ||
| OS: | Linux | ||
|
Description
Lennart Poettering
2008-03-31 12:38:00 UTC
This patch removes the setting of paattr.fragsize ... should we not have set that? (If nothing else, we're not memset()'ing this struct, so it's going to be uninitialized data if we don't set it explicitly...) --ryan. The fragsize is only relevant for recording. It's irrelevant for playback. It's safe to leave it uninitialized. *** Bug 557 has been marked as a duplicate of this bug. *** At least a couple of games still have problems with cracks in the audio, Frozen-Bubble and X-moto. In both cases it's enough to just listen to the music playing in the menu. There are no such problems if SDL_AUDIODRIVER is set to esd or alsa. In the downstream Mandriva bug, it's suggested to use mixlen*3 or *4, at the cost of higher latency. Tagging this bug with "target-1.2.14" so we can try to resolve it for SDL 1.2.14. Please note that we may choose to resolve it as WONTFIX. This tag is largely so we have a comprehensive wishlist of bugs to examine for 1.2.14 (and so we can close bugs that we'll never fix, rather than have them live forever in Bugzilla). --ryan. Thanks, this has been added to subversion for SDL 1.2. Do you have a similar patch for SDL 1.3? (http://www.libsdl.org/trunk/SDL) This is, kind of, a duplicate of bug #698 which has an updated patch. An old outdated version just went into SDL-1.2. Yeah, I noticed that. The new good stuff is in subversion now. Thanks! |