| Summary: | Creating a fullscreen desktop window goes windowed temporarily | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Emily Pasfield <fielddashos> |
| Component: | video | Assignee: | Alex Szpakowski <amaranth72> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | minor | ||
| Priority: | P2 | Keywords: | target-2.0.16 |
| Version: | 2.0.14 | ||
| Hardware: | x86_64 | ||
| OS: | macOS 10.14 | ||
This was caused by trying to us a Metal renderer on an OpenGL window and SDL trying to recreate the window with the new parameters. It turns out we don't need to do that, at least on macOS 10.15. This is fixed, thanks! https://hg.libsdl.org/SDL/rev/79c03aa2d7a8 And now closed. |
When I make a fullscreen desktop window, it goes fullscreen for a split second, before going windowed quickly, then back fullscreen and continues running the program normally. I make the window with this code: > SDL_Renderer *renderer; > SDL_Window *window; > SDL_CreateWindowAndRenderer(1440, 900, SDL_WINDOW_FULLSCREEN_DESKTOP, &window, &renderer);