| Summary: | Committed memory keeps rising when repeatedly resizing window with openGL context. | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Filippo Crocchini <filippo.crocchini> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | NEW --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | major | ||
| Priority: | P2 | ||
| Version: | 2.0.14 | ||
| Hardware: | x86_64 | ||
| OS: | Windows 10 | ||
| Attachments: | Native win32 test case for possibly related problem. | ||
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Description
Filippo Crocchini
2020-12-29 22:58:18 UTC
Upon further investigation it looks like it could be a driver issue, both the drivers for Intel UHD Graphics 630 version 27.20.100.8681 and for Nvidia RTX 2060 version 27.21.14.6089 have almost the same problem. I tried on a different machine with different drivers and everything works fine. If the reason is the same as the one I found then it's not an SDL bug, I have attached the code that I used to test it (the problem is with SwapBuffers and wglSwapLayerBuffers). If you don't have the same problem then I may just be very unlucky. You may have better chances to get those bugs fixed on the driver side so I'm leaving this here. Created attachment 4622 [details]
Native win32 test case for possibly related problem.
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