| Summary: | SDL_JOYSTICK_WGI mistakenly included when using Windows SDK 8.1 | ||
|---|---|---|---|
| Product: | SDL | Reporter: | trussell.phone |
| Component: | joystick | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.1 | ||
| Hardware: | x86 | ||
| OS: | Windows 10 | ||
|
Description
trussell.phone
2020-11-14 17:40:32 UTC
I should have mentioned ... my motivation for using Windows SDK 8.1 and VisualStudio 2017 is to target Windows 7. Not sure if it matters, I'm also using the "Visual Studio 2017 (v141)" Platform Toolset. We can't include sdkddkver.h in that header, as it's not available in every Windows build environment. That seems like a fine change to make locally though! Thanks, Actually, I think once we verify the version of Visual Studio we can include that header. Thanks! I think this works: https://hg.libsdl.org/SDL/rev/64754dd5b541 That seems good. Thanks for the update! You're welcome! |