| Summary: | DirectX HARDWARE RENDERER: SDL_RenderSetClipRect doesn't work properly when used with SDL_RenderCopy | ||
|---|---|---|---|
| Product: | SDL | Reporter: | michael.r.taylor586 |
| Component: | render | Assignee: | Ryan C. Gordon <icculus> |
| Status: | ASSIGNED --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | major | ||
| Priority: | P2 | ||
| Version: | 2.0.12 | ||
| Hardware: | x86_64 | ||
| OS: | Windows 10 | ||
| Attachments: | Left == broken version, Right == correct version | ||
Created attachment 4512 [details] Left == broken version, Right == correct version When using SDL_RenderSetClipRect with SDL_RenderCopy while using DirectX, it appears that the back buffer isn't cleared. Attached an image to show side by side differences.