| Summary: | DirectX video driver suffers lag when changing palette on fullscreen hardware surface | ||
|---|---|---|---|
| Product: | SDL | Reporter: | James Haley <haleyjd> |
| Component: | video | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 1.2.12 | ||
| Hardware: | x86 | ||
| OS: | Windows (XP) | ||
| URL: | http://sourceforge.net/project/showfiles.php?group_id=211429&package_id=254153 | ||
| Attachments: | Fix for the palette bug. | ||
|
Description
James Haley
2007-12-21 08:53:07 UTC
Created attachment 306 [details]
Fix for the palette bug.
Hi,
I'm the author of Chocolate Doom, one of the other source ports that James mentioned. This is a patch against the current SVN version of SDL 1.2 that fixes the bug. It has been tested and hopefully should be obviously correct from examining the changes. I'll give a brief explanation.
When the palette is set with SDL_SetPalette, the IDirectDrawPalette_SetEntries DirectX function is invoked. However, when this happens, a WM_PALETTECHANGED message is sent to the window.
A WM_PALETTECHANGED message can also be received if the palette is changed for some other reason, like if the system palette is changed. Therefore, the palette change handler (DX5_PaletteChanged) has code to deal with this case. It distinguishes "expected" palette changes (set with SDL_SetPalette) from "unexpected" palette changes using the colorchange_expected variable, which is set before calling IDirectDrawPalette_SetEntries. However, the code to set this variable is missing in the fullscreen code path. By setting this variable, the palette change is handled properly and the freezes go away.
Thanks, your patch was applied to subversion. :) |