| Summary: | Fix for modern Mesa OpenGL headers | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Brad Smith <brad> |
| Component: | video | Assignee: | Ozkan Sezer <sezeroz> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | sezeroz |
| Version: | HG 1.2 | ||
| Hardware: | All | ||
| OS: | All | ||
|
Description
Brad Smith
2020-06-27 05:36:09 UTC
What's the issue with GL_ARB_shader_objects define? Applied only the __gl_glext_h_ part of the patch for now: https://hg.libsdl.org/SDL/rev/650db5cb7140 Will hold the GL_ARB_shader_objects part of the patch until its relevance is clarified: Brad? Thanks. The other part of the diff at the time it was commited to our tree had a very vague commit message. I will see about putting SDL through a bulk build minus that one piece and see if we can figure out what the actually fallout is. (In reply to Brad Smith from comment #3) > The other part of the diff at the time it was commited to our tree had a > very vague commit message. > > I will see about putting SDL through a bulk build minus that one piece and > see if we can figure out what the actually fallout is. No activity for about two months, so I'm closing this as fixed. If the other part of the patch does really have merit, please post a new patch. Also applied this one: (regarding __gl_glext_h_ header guard) https://hg.libsdl.org/SDL/rev/eca964040374 |