| Summary: | Wayland: multiple definitions of `qt_touch_* on static link of both SDL2 and Qt5 | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Vitaly Novichkov <admin> |
| Component: | video | Assignee: | Ryan C. Gordon <icculus> |
| Status: | ASSIGNED --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.1 | ||
| Hardware: | All | ||
| OS: | Linux | ||
|
Description
Vitaly Novichkov
2020-05-21 22:24:36 UTC
P.S. Why I need Qt? Because I have a set of Qt-focused components in my project where I use SDL2 for audio output only, but the non-Qt runtime that fully uses SDL2 without Qt. Okay, I had to resolve my problem by rebuilding of SDL2 with the -DVIDEO_WAYLAND_QT_TOUCH=OFF option. However, I am interesting in what purpose the QtWayland integration is needed and for which cases it's critical? Does this mean a changing this option will affect runtime of a game in KDE environment or something what? |