| Summary: | Add an ability to setup a float-point depth buffer | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Andrei Kortunov <andrei.kortunov> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | NEW --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | API change | ||
| Priority: | P2 | CC: | psi29a |
| Version: | don't know | ||
| Hardware: | All | ||
| OS: | All | ||
|
Description
Andrei Kortunov
2020-04-11 06:35:45 UTC
I would like to second this request. OpenMW[1] would really benefit from having more depth buffer precision. It would all but eliminate an issue we are having with z-fighting[2]. I'm sure other software that use libsdl would benefit from this. Cheers, Bret Curtis [1] https://openmw.org/ [2] https://en.wikipedia.org/wiki/Z-fighting |