| Summary: | Opt Controller into Steam Input OSX causes dropped input issue, but is fine on Windows | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Jimmy Spencer <jimbobkr> |
| Component: | joystick | Assignee: | Austin Palmer <austinp> |
| Status: | ASSIGNED --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | don't know | ||
| Hardware: | x86_64 | ||
| OS: | macOS 10.15 | ||
| Attachments: | The options mentioned in the ticket | ||
Both versions use the same version of gamecontrollerdb. Turning off Steam Input allows the OSX build to run as expected. Austin, can you look at this or pass it on to Mike? |
Created attachment 4270 [details] The options mentioned in the ticket When I opt controllers in using Steam Input via Steamworks, the OSX build of our game starts dropping inputs, while the Windows build runs just fine. Seems to be some internal fighting between Steam and SDL. Picture attached of the option I'm talking about.