| Summary: | Multiple viewports do not work on macOS | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Tom Hulton-Harrop <tom.hultonharrop> |
| Component: | render | Assignee: | Alex Szpakowski <amaranth72> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | major | ||
| Priority: | P2 | CC: | kerndog73 |
| Version: | 2.0.10 | Keywords: | target-2.0.12 |
| Hardware: | x86_64 | ||
| OS: | macOS 10.15 | ||
| Attachments: |
Sample project that reproduces the issue (can be built with CMake)
Simplified test case |
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Description
Tom Hulton-Harrop
2020-01-26 11:52:19 UTC
GitHub issue without issuecomment jump link - https://github.com/Rust-SDL2/rust-sdl2/issues/941 Created attachment 4185 [details]
Simplified test case
I added a simplified test case that doesn't depend on SDL_Image and checks errors for every call. I found that this is a problem with the Metal driver specifically. The OpenGL and software drivers work as expected so they can be used to workaround this issue.
Alex, can you look at this? Fixed, thanks! https://hg.libsdl.org/SDL/rev/22308b7ba06c |