| Summary: | direct3d renderer: SDL_DestroyTexture after SDL_RenderCopy prevents texture drawing | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Alexander Maltsev <keltar.gw> |
| Component: | render | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | icculus |
| Version: | 2.0.10 | Keywords: | target-2.0.12 |
| Hardware: | x86_64 | ||
| OS: | Windows 7 | ||
| Attachments: | example demonstrating a problem | ||
|
Description
Alexander Maltsev
2019-08-20 04:31:26 UTC
This is fixed in https://hg.libsdl.org/SDL/rev/6ee12b88beed, thanks! --ryan. We're changing how we do SDL release versions; now releases will be even numbers (2.0.10, 2.0.12, etc), and as soon as we tag a release, we'll move the internal version number to an odd number (2.0.12 ships, we tag the latest in revision control as 2.0.13 immediately, which will become 2.0.14 on release, etc). As such, I'm moving the bugs tagged with target-2.0.11 to target 2.0.12. Sorry if you get a lot of email from this change! Thanks, --ryan. We're changing how we do SDL release versions; now releases will be even numbers (2.0.10, 2.0.12, etc), and as soon as we tag a release, we'll move the internal version number to an odd number (2.0.12 ships, we tag the latest in revision control as 2.0.13 immediately, which will become 2.0.14 on release, etc). As such, I'm moving the bugs tagged with target-2.0.11 to target 2.0.12. Sorry if you get a lot of email from this change! Thanks, --ryan. |