We are currently migrating Bugzilla to GitHub issues.
Any changes made to the bug tracker now will be lost, so please do not post new bugs or make changes to them.
When we're done, all bug URLs will redirect to their equivalent location on the new bug tracker.

Bug 47

Summary: WinCE GAPI video driver
Product: SDL Reporter: Dmitry Yakimov <support>
Component: videoAssignee: Ryan C. Gordon <icculus>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: major    
Priority: P2 CC: slouken
Version: HG 1.2   
Hardware: Other   
OS: Windows (CE)/PocketPC   
Bug Depends on:    
Bug Blocks: 28    
Attachments: It contains diff, binary libraries for testing and updated project files

Description Dmitry Yakimov 2006-01-18 09:38:00 UTC
GAPI driver supports:

- all possible WinCE devices (Pocket PC, Smartphones, HPC)
  with different orientations of video memory and resolutions.
- 4, 8 and 16 bpp devices
- special handling of 8bpp on 8bpp devices
- VGA mode, you can even switch between VGA and GAPI in runtime
  (between 240x320 and 480x640 for example). On VGA devices you can
  use either GAPI or VGA.
- Landscape mode and automatic rotation of buttons and stylus coordinates.
  To enable landscape mode make width of video screen bigger than height.
  For example: 
    SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN)
- WM2005
- SDL_ListModes

It contains updated project files for bug #28 (wince timer patch)
Comment 1 Dmitry Yakimov 2006-01-18 09:39:34 UTC
Created attachment 24 [details]
It contains diff, binary libraries for testing and updated project files
Comment 2 Ryan C. Gordon 2006-01-19 03:06:00 UTC
I'm taking a look at this now...

--ryan.

Comment 3 Ryan C. Gordon 2006-01-19 03:43:31 UTC
This is now in CVS...thanks for all the work on this!

--ryan.

Comment 4 Ryan C. Gordon 2006-01-22 03:43:24 UTC
*** Bug 65 has been marked as a duplicate of this bug. ***
Comment 5 Ryan C. Gordon 2006-01-27 11:23:15 UTC
Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.

--ryan.