| Summary: | [PATCH] riscos: Use a macro to represent sprite modes | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Cameron Cawley <ccawley2011> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 1.2 | ||
| Hardware: | ARM | ||
| OS: | RISC OS | ||
| Attachments: | riscos: Use a macro to represent sprite modes | ||
Patch added, thanks! https://hg.libsdl.org/SDL/rev/87d60cae0273 |
Created attachment 3838 [details] riscos: Use a macro to represent sprite modes This makes it more obvious what is represented by each sprite mode word, and also fixes a few that were incorrect.