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Bug 4687

Summary: [PATCH] riscos: Use a macro to represent sprite modes
Product: SDL Reporter: Cameron Cawley <ccawley2011>
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: HG 1.2   
Hardware: ARM   
OS: RISC OS   
Attachments: riscos: Use a macro to represent sprite modes

Description Cameron Cawley 2019-06-22 20:56:55 UTC
Created attachment 3838 [details]
riscos: Use a macro to represent sprite modes

This makes it more obvious what is represented by each sprite mode word, and also fixes a few that were incorrect.
Comment 1 Sam Lantinga 2019-07-01 06:51:02 UTC
Patch added, thanks!
https://hg.libsdl.org/SDL/rev/87d60cae0273