We are currently migrating Bugzilla to GitHub issues.
Any changes made to the bug tracker now will be lost, so please do not post new bugs or make changes to them.
When we're done, all bug URLs will redirect to their equivalent location on the new bug tracker.

Bug 4660

Summary: Direct3D vs SetLogical
Product: SDL Reporter: Ryan C. Gordon <icculus>
Component: renderAssignee: Ryan C. Gordon <icculus>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 Keywords: target-2.0.10
Version: HG 2.0   
Hardware: All   
OS: Windows 10   

Description Ryan C. Gordon 2019-06-09 01:45:37 UTC
I don’t have a lot of details about this other than I ran into it recently. It looks like changing the tenderer logical size fails on Direct3D 9 if you do it mid-frame. For example, if you are drawing to a specific size, but turn off logical scaling to render text at full resolution, rendering will fail. Setting the logical size and leaving it alone seems to work though, so it’s some state change issue. D3d11 untested.

Might be simple, need to trace through it.

--ryan.
Comment 1 Ryan C. Gordon 2019-06-09 02:33:49 UTC
I bet this is the same issue as Bug #4459...
Comment 2 Ryan C. Gordon 2019-06-11 18:49:02 UTC
This is working now, a likely dupe of Bug #4459.

--ryan.