| Summary: | [PATCH] riscos: Ensure the window size is consistant at different DPIs | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Cameron Cawley <ccawley2011> |
| Component: | video | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | icculus, me |
| Version: | HG 1.2 | Keywords: | target-2.0.10 |
| Hardware: | ARM | ||
| OS: | RISC OS | ||
| Bug Depends on: | 4454 | ||
| Bug Blocks: | 4651, 4654 | ||
| Attachments: |
riscos: Ensure the window size is consistant at different DPIs
riscos: Ensure the window size is consistent at different DPIs |
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Created attachment 3807 [details] riscos: Ensure the window size is consistent at different DPIs Updated patch which will apply cleanly ontop of https://bugzilla.libsdl.org/show_bug.cgi?id=4454 Patch added! https://hg.libsdl.org/SDL/rev/600cbd188a36 |
Created attachment 3784 [details] riscos: Ensure the window size is consistant at different DPIs Previously, when using a screen DPI other than 90x90, the sprite would always be plotted 1:1 and the window size would be changed to always fit the sprite. This changes that so that instead, the window size is consistent regardless of DPI, and the sprite is scaled to fit the window.