| Summary: | Missing x11 _NET_WM_WINDOW_TYPEs | ||
|---|---|---|---|
| Product: | SDL | Reporter: | toqozz |
| Component: | video | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED WONTFIX | QA Contact: | Sam Lantinga <slouken> |
| Severity: | enhancement | ||
| Priority: | P2 | CC: | icculus |
| Version: | HG 2.1 | ||
| Hardware: | x86_64 | ||
| OS: | Linux | ||
|
Description
toqozz
2019-05-17 03:24:19 UTC
We don't currently have any intention to add more of these; the ones we added were to make it feasible to build a reasonable GUI toolkit on top of SDL (which Epic Games did with their Slate UI in Unreal Engine 4), but we aren't looking to replace something like GTK+ or Qt for any possible desktop app's functionality. Each of these consists of a non-trivial amount of effort to expose them as cross-platform APIs, and often we end up doing some really ugly tapdancing to make the Windows, Mac, and X11 versions work similarly. --ryan. |