| Summary: | WinRT/UWP: Mouse is unresponsive until adding blank cursor win32 resource to C# project | ||
|---|---|---|---|
| Product: | SDL | Reporter: | bodie |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | CLOSED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | flibitijibibo |
| Version: | HG 2.1 | Keywords: | target-2.0.10 |
| Hardware: | x86_64 | ||
| OS: | Windows 10 | ||
| Attachments: | Documentation changes for non-C++ WinRT apps | ||
|
Description
bodie
2019-05-03 17:28:05 UTC
Tagging a bunch of bugs with "target-2.0.10" so we have a clear list of things to address before a 2.0.10 release. Please note that "addressing" one of these bugs might mean deciding to defer on it until after 2.0.10, or resolving it as WONTFIX, etc. This is just here to tell us we should look at it carefully, and soon. If you have new information or feedback on this issue, this is a good time to add it to the conversation, as we're likely to be paying attention to this specific report in the next few days/weeks. Thanks! --ryan. Tagging a bunch of bugs with "target-2.0.10" so we have a clear list of things to address before a 2.0.10 release. Please note that "addressing" one of these bugs might mean deciding to defer on it until after 2.0.10, or resolving it as WONTFIX, etc. This is just here to tell us we should look at it carefully, and soon. If you have new information or feedback on this issue, this is a good time to add it to the conversation, as we're likely to be paying attention to this specific report in the next few days/weeks. Thanks! --ryan. Turns out this is possible to fix without Visual Studio, it just needs to be added to SDL's documentation. Here's how we wrote it up in FNA's Xbox One docs: https://github.com/FNA-XNA/FNA/wiki/Appendix-A%3A-FNA-on-Consoles#additional-resources Created attachment 3810 [details]
Documentation changes for non-C++ WinRT apps
Attached is a patch to add some quick notes about generating the resource file, as well as the SDL_WinRTRunApp function. This roughly mimics what we have documented in FNA's Xbox notes.
Documentation updated, thanks! https://hg.libsdl.org/SDL/rev/77707a081153 Looks good to me! Closing out. |