| Summary: | Window10 Maximized windows is bad | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Sylvain <sylvain.becker> |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | don't know | ||
| Hardware: | All | ||
| OS: | Windows 10 | ||
| Attachments: | testcase | ||
|
Description
Sylvain
2019-04-06 21:22:33 UTC
Created attachment 3736 [details]
testcase
here's a testcase, when it gets maximized on window 10 with latest hg.
all corners, except upper left, disappears.
It's working fine on linux and was working previously.
also, when you resize the window manually, and so that it's smaller, you have something which is not letterbox nor overscan. there are strips left/right and bottom. on linux, this is ok: either left and right, or bottom and top. It seems to be broken since the new renderer batching, it would be nice to fix it ! Thanks it seems we update 'vertexShaderConstantsData.projectionAndView' https://hg.libsdl.org/SDL/file/0cc2592ed0f4/src/render/direct3d11/SDL_render_d3d11.c#l1938 but we don't call ID3D11DeviceContext_UpdateSubresource https://hg.libsdl.org/SDL/file/0cc2592ed0f4/src/render/direct3d11/SDL_render_d3d11.c#l2076 If the previous one is called, this resolves the issue |