| Summary: | Provide a way to stop treating hardware mouse as a finger with SDL_TOUCH_MOUSEID events on android, and to instead receive proper hardware mouse events | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Ellie <etc0de> |
| Component: | events | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED INVALID | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 2.0.9 | ||
| Hardware: | ARM | ||
| OS: | Android (All) | ||
|
Description
Ellie
2019-03-28 10:54:21 UTC
Oh right, it seems it doesn't actually generate PROPER mouse events, but only the fake SDL_TOUCH_MOUSEID events. This is really a problem for SDL2 Android apps that understand what a proper mouse is and want to support e.g. mouse aim and such things. Can this "finger emulation" be turned off such that apps who have a proper concept of a hardware mouse can proper, non-emulated hardware mouse events with proper motion-when-not-pressed, button right-click, mouse wheel, and all of that? *** Bug 4567 has been marked as a duplicate of this bug. *** Oops, my google-fu just failed me and apparently this exists: SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH sorry for the invalid ticket! |