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Bug 4563

Summary: Renderer without SDL_RENDERER_PRESENTVSYNC by default?
Product: sdl12-compat Reporter: Dario <dankospam>
Component: everythingAssignee: Ryan C. Gordon <icculus>
Status: NEW --- QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: unspecified   
Hardware: x86_64   
OS: Linux   

Description Dario 2019-03-22 21:23:53 UTC
In SDL_SetVideoMode, the SDL20_CreateRenderer for non-OpenGL windows uses the SDL_RENDER_PRESENTVSYNC by default.

This limits the FPS of a game to my monitor refresh rate, which does not happen with SDL 1.2

According to https://discourse.libsdl.org/t/vsync/8855 VSYNC was not enabled by default on SDL 1.2.