| Summary: | opengl renderer batch with target-texture | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Marcel Bakker <mna.bakker> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | ant, sylvain.becker |
| Version: | HG 2.0 | ||
| Hardware: | All | ||
| OS: | All | ||
| Attachments: | example | ||
Confirmed. It's happening on Android as well, so all platforms are affected. Isn't this fixed in: https://hg.libsdl.org/SDL/rev/6a60a1e87d10 ? bug 4542: Image flipped vertically when rendering on texture Sorry, yes, my mistake, a other things were confusing me. I just now tested the latest hg on Android & Windows and I can confirm this is fixed now, thanks :) Ok great, no problem. Thanks for checking it ! |
Created attachment 3574 [details] example opengl(es[2]) draws or copies y-inverted(flipped) when using a render-target-texture example included