| Summary: | SDL_RenderCopyEx rotation and global scaling around the wrong way | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Anthony @ POW Games <ant> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | NEW --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | sezeroz |
| Version: | 2.0.9 | ||
| Hardware: | All | ||
| OS: | All | ||
|
Description
Anthony @ POW Games
2018-11-19 01:14:21 UTC
After briefly looking at the source code, I can see there is no simple fix for this. Scaling is done before the angle is passed down deeper into the renderer's QueueCopyEx(). Scaling would need to be passed down deeper into the renderer queue and applied there. This is still a bug though. It's caused me many problems that I've had to find a messy work-around for in most of my designs. |