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| Summary: |
fastpath BlitNtoN |
| Product: |
SDL
|
Reporter: |
Sylvain <sylvain.becker> |
| Component: |
*don't know* | Assignee: |
Ryan C. Gordon <icculus> |
| Status: |
RESOLVED
FIXED
|
QA Contact: |
Sam Lantinga <slouken> |
| Severity: |
normal
|
|
|
| Priority: |
P2
|
CC: |
sezeroz
|
| Version: |
don't know | |
|
| Hardware: |
All | |
|
| OS: |
All | |
|
| Attachments: |
test case
patch
|
Created attachment 3334 [details] test case I have also this patch to add fast paths to BlitNtoN - when you expand to a pixel format of size 24 to 32. - when you remove an alpha channel and switch RGB to BGR. Seems to be 7 or 8 times faster.