| Summary: | GLES2: Get sin/cos out of vertex shader | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Andreas Müller <schnitzeltony> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.1 | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Attachments: | [PATCH] GLES2: Get sin/cos out of vertex shader | ||
|
Description
Andreas Müller
2018-08-26 14:10:30 UTC
Added, thanks! https://hg.libsdl.org/SDL/rev/e5a666405750 |