| Summary: | Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Sylvain <sylvain.becker> |
| Component: | *don't know* | Assignee: | Sylvain <sylvain.becker> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | Keywords: | target-2.0.10 |
| Version: | don't know | ||
| Hardware: | All | ||
| OS: | Android (All) | ||
| Attachments: | patch | ||
|
Description
Sylvain
2018-01-11 09:57:41 UTC
Tagging a bunch of bugs with "target-2.0.10" so we have a clear list of things to address before a 2.0.10 release. Please note that "addressing" one of these bugs might mean deciding to defer on it until after 2.0.10, or resolving it as WONTFIX, etc. This is just here to tell us we should look at it carefully, and soon. If you have new information or feedback on this issue, this is a good time to add it to the conversation, as we're likely to be paying attention to this specific report in the next few days/weeks. Thanks! --ryan. Created attachment 3791 [details] patch Here's a small patch to reload egl libs when SDL_RecreateWindow() is called. It fixes the issue, also the case from bug 4042 ( SDL_RecreateWindow() is used by SDL_Renderer gl, gles1, gles2. ) But maybe there is some case where we want to keep the previous libs ? Patch added, thanks! https://hg.libsdl.org/SDL/rev/00a1aa5a1fc0 |