| Summary: | MinGW/MXE/MSYS2: SDL_opengl.h declares conflicting extension prototypes even without -DGL_GLEXT_PROTOTYPES | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Charlemagne Lasse <charlemagnelasse> |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | ASSIGNED --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | charlemagnelasse |
| Version: | 2.0.4 | ||
| Hardware: | x86_64 | ||
| OS: | Linux | ||
| Attachments: | Revert of problematic commit which was taken from MXE | ||
|
Description
Charlemagne Lasse
2017-11-06 10:24:00 UTC
Created attachment 3070 [details]
Revert of problematic commit which was taken from MXE
Ryan, can you review why we made that change and find a better solution than reverting the commit? (In reply to Sam Lantinga from comment #2) > Ryan, can you review why we made that change and find a better solution than > reverting the commit? The reason was that we kept having unreliable OpenGL system headers on various platforms. I'll look into this more; we're definitely not going to revert this header outright. --ryan. Any updates? Would be really nice when SDL could be used again under windows with OpenGL extensions |