| Summary: | Creating a Renderer creates a new window | ||
|---|---|---|---|
| Product: | SDL | Reporter: | autrimpo |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED WONTFIX | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 2.0.7 | ||
| Hardware: | x86_64 | ||
| OS: | Linux | ||
| Attachments: | Archive containing the mentioned files. | ||
|
Description
autrimpo
2017-11-02 14:41:13 UTC
Forgot to mention, though it is kind of obvious, that commenting out the SDL_CreateRenderer() call in the example produces the correct behaviour with regard to bspwm (and number of windows being created). This is done when the renderer needs the window to be created with certain OpenGL flags that can't be modified at runtime. (Administrative note: added a 2.0.7 version, updated this report.) --ryan. I see, so if I understand it correctly it's an OpenGL limitation and nothing can be done about it? That's my understanding, yes. |