| Summary: | opengles2 renderer by default do rgb/bgr conversion | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Sylvain <sylvain.becker> |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED INVALID | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | don't know | ||
| Hardware: | All | ||
| OS: | All | ||
| Attachments: | patch | ||
|
Description
Sylvain
2017-10-10 18:03:05 UTC
Created attachment 2974 [details]
patch
In openGLES2, GL_BGRA_EXT depends on the extension GL_EXT_texture_format_BGRA8888.
Here's the patch I thought to submit, to use minimal shader path.
I tested both on desktop and android device. But I see no fps improvements.
So just discarding it, and closing the issue.
Closing as invalid. |