| Summary: | Edit null-check in SDL_render_d3d11 | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Coriiander <coriiander> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED INVALID | QA Contact: | Sam Lantinga <slouken> |
| Severity: | trivial | ||
| Priority: | P2 | ||
| Version: | 2.0.5 | ||
| Hardware: | All | ||
| OS: | Windows (All) | ||
|
Description
Coriiander
2017-08-14 22:04:22 UTC
There is indeed a check "if (data)" in D3D11_ReleaseAll(). This check needs to be in both places because they are called from different contexts, with the renderer in different states. |