| Summary: | update vendor check for accelerated OpenGL | ||
|---|---|---|---|
| Product: | SDL | Reporter: | programmerjake |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | ASSIGNED --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | enhancement | ||
| Priority: | P2 | CC: | programmerjake |
| Version: | HG 2.0 | ||
| Hardware: | All | ||
| OS: | Linux | ||
|
Description
programmerjake
2017-07-25 04:03:28 UTC
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.6. This means we're in the final stretch for an official SDL 2.0.6 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.6 release, and generally be organized about what we're aiming to ship. After some debate, we might just remove this tag again and deal with it for a later release. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. Updated to look at post 2.0.6. At this point can we just assume that this path is fast enough on all drivers? |