| Summary: | SDL_UpdateTexture documentation not specific enough about format requirement | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Simon Hug <chli.hug> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | minor | ||
| Priority: | P2 | CC: | icculus |
| Version: | HG 2.0 | Keywords: | target-2.0.6 |
| Hardware: | All | ||
| OS: | All | ||
| Attachments: | Patch that extends the SDL_UpdateTexture documentation. | ||
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.6. This means we're in the final stretch for an official SDL 2.0.6 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.6 release, and generally be organized about what we're aiming to ship. After some debate, we might just remove this tag again and deal with it for a later release. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. This is fixed in the following commit. Would you like a wiki account? Please send e-mail to slouken@libsdl.org with a username and password if you would like one. https://hg.libsdl.org/SDL/rev/908e4fe53f5a Thanks! (Just correcting the spelling on the bug title for the sake of future searches.) --ryan. |
Created attachment 2774 [details] Patch that extends the SDL_UpdateTexture documentation. The documentation of SDL_UpateTexture does not say that the pixel data has to be in the format of the texture. Attached patch adds this to the source code. I currently don't have a wiki account to change it there.