| Summary: | SDL_GL_CreateContext fails with SDL_GL_CONTEXT_DEBUG_FLAG and ANGLE/GLES 2.0 | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Colin Barrett <barrettcolin+libsdl> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | Keywords: | target-2.0.6 |
| Version: | 2.0.5 | ||
| Hardware: | x86 | ||
| OS: | Windows 10 | ||
|
Description
Colin Barrett
2017-03-26 15:27:46 UTC
Yup, I build the release libraries with mingw-w64, and it doesn't include the EGL headers by default, so that code wasn't compiled in. I've included the Khronos headers so EGL support is always available: https://hg.libsdl.org/SDL/rev/243b1a53ad89 Thanks! |