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Bug 3549

Summary: SDL_WINDOW_MAXIMIZED or SDL_MaximizeWindow freezes the window
Product: SDL Reporter: LukeMS <lucas.morais.siqueira>
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED ABANDONED QA Contact: Sam Lantinga <slouken>
Severity: blocker    
Priority: P2    
Version: 2.0.5   
Hardware: x86_64   
OS: Windows 7   

Description LukeMS 2017-01-08 22:10:10 UTC
Creating a maximized window with the SDL_WINDOW_MAXIMIZED flag or maximizing a existing window through SDL_MaximizeWindow freezes the window (on Windows).
Sample code provided here:
http://gamedev.stackexchange.com/questions/127691/how-to-stop-sdl-from-freezing-the-rendering-while-resizing-the-window
Comment 1 Sam Lantinga 2017-08-11 20:02:05 UTC
I just tried this with the latest SDL snapshot on Windows 10:
http://www.libsdl.org/tmp/SDL-2.0.zip

I couldn't reproduce it. Has Windows fixed this, or was the bug fixed in SDL?
Comment 2 Ryan C. Gordon 2018-08-06 21:20:20 UTC
Hello, and sorry if you're getting dozens of copies of this message by email.

We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc.

Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report.

So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues.

(please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!)

Thanks,
--ryan.