| Summary: | Steelseries Nimbus MFi controller reversed Y-axis analog stick | ||
|---|---|---|---|
| Product: | SDL | Reporter: | benjamin.feng |
| Component: | joystick | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | amaranth72, sezeroz |
| Version: | 2.0.5 | Keywords: | target-2.0.6 |
| Hardware: | x86 | ||
| OS: | Mac OS X 10.11 | ||
|
Description
benjamin.feng
2016-11-08 17:13:55 UTC
Sam: Does it make sense to just change the GameController mapping to invert the thumbstick axes for the Stratus XL and Nimbus controllers on macOS? If so I can test and commit that pretty quickly (I have a Stratus XL lying around). I'm not sure if there's a nice way to invert the thumbstick axes at a lower level aside from hard-coding the inversion based on the vendor/product IDs. Maybe, but I know I tested the Stratus XL with that mapping and it was correct. I'm going to re-verify before making any changes here. Fixed, thanks! https://hg.libsdl.org/SDL/rev/4872fbf52eaf Alex, I don't have a Stratus XL, can you check to see if the axes need to be inverted for that as well? If so, it's easy to do, just add ~ after the axis number, like I did for the Nimbus entry. (In reply to Sam Lantinga from comment #3) > Fixed, thanks! > https://hg.libsdl.org/SDL/rev/4872fbf52eaf The fix reverted r11352 (http://hg.libsdl.org/SDL/rev/bd65950cd775), was that intentional? Yes, that entry was a duplicate of the PS3 controller entry. (In reply to Sam Lantinga from comment #3) > Alex, I don't have a Stratus XL, can you check to see if the axes need to be > inverted for that as well? If so, it's easy to do, just add ~ after the axis > number, like I did for the Nimbus entry. Done! Thanks! :) |