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Bug 3422

Summary: OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable)
Product: SDL Reporter: ny00
Component: renderAssignee: Sam Lantinga <slouken>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: HG 2.0   
Hardware: All   
OS: Android (All)   
Attachments: Patch + Sample program + Screenshots

Description ny00 2016-09-14 19:48:41 UTC
Created attachment 2560 [details]
Patch + Sample program + Screenshots

Using the OpenGL ES 1.1 renderer, after updating a texture with SDL_UpdateTexture (or SDL_UnlockTexture), a following call to SDL_RenderFillRect draws a rectangle with the wrong color (which appears to be the same as the texture's top-left pixel).

Comparing SDL_render_gles.c:GLES_UpdateTexture to SDL_render_gl.c:GL_UpdateTexture, a missing call to glDisable appears to be the cause. After adding it back, the bug is resolved.

A ZIP file is attached with the following contents:
- A patch.
- A test program.
- Two screenshots (with and without the bug).
Comment 1 Sam Lantinga 2016-10-01 20:08:33 UTC
Fixed, thanks!
https://hg.libsdl.org/SDL/rev/d1967bb54276