| Summary: | Crash during 'SDL_DestroyRenderer' with valid Renderer with SDL_RENDERER_ACCELERATED | ||
|---|---|---|---|
| Product: | SDL | Reporter: | timo.scholli |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED ABANDONED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | philipp.wiesemann |
| Version: | 2.0.4 | ||
| Hardware: | x86 | ||
| OS: | Windows 7 | ||
| Attachments: |
Code that is causing the error.
right file |
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Description
timo.scholli
2016-07-02 18:36:56 UTC
Is this with the "direct3d" or the "opengl" renderer? It can be checked with SDL_GetRendererInfo(). A small example program where the crash happens would also be useful. :) Created attachment 2523 [details]
Code that is causing the error.
its compiled with mingw
with follwing flags:
-lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
(In reply to timo.scholli from comment #2) > Created attachment 2523 [details] > Code that is causing the error. > > its compiled with mingw > > with follwing flags: > -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf its with the "direct3d" Renderer Created attachment 2524 [details]
right file
sry, firt i uploaded the wrong files, here are the right ones
i found out that the bug is computer specific, when i compile on a pc with an Intel(R) Core(TM) i7-670K CPU @ 4.00 GHz 4.00 GHz (Skylake) Asus Z170 Pro Gaming Mainboard NVIDIA GeForce GTX 7500 Ti the bug only appears on that pc. I will try reinstalling my windows and look if the bug is still appearing Hello, and sorry if you're getting dozens of copies of this message by email. We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc. Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report. So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues. (please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!) Thanks, --ryan. |