| Summary: | OpenGL renderer doesn't check if framebuffers are supported when creating target textures | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Simon Hug <chli.hug> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | All | ||
| OS: | All | ||
| Attachments: | Patch that adds some checks for render target support in the opengl renderer. | ||
|
Description
Simon Hug
2016-06-13 15:22:31 UTC
Fixed, thanks! https://hg.libsdl.org/SDL/rev/5ceaeb95972e |