| Summary: | Some games have issues with Xmonad | ||
|---|---|---|---|
| Product: | SDL | Reporter: | killian.de.volder |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED ABANDONED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | don't know | ||
| Hardware: | x86_64 | ||
| OS: | Linux | ||
| URL: | https://github.com/ValveSoftware/Dota-2/issues/359 | ||
|
Description
killian.de.volder
2016-05-10 15:43:36 UTC
Works when launched with -fullscreen. Not sure if the game can be blamed, or if it's sdl's fault. Strictly speaking I suspect the blame is either xmonad sending proper updates, or SDL getting confused by the (out-side-the-norm) signals xmonad sends. It might also fail in herbstluftwm according to this other bugs: https://github.com/ValveSoftware/Dota-2/issues/359 The patch notes don't seem to mention any technical changes though :/ Hello, and sorry if you're getting dozens of copies of this message by email. We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc. Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report. So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues. (please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!) Thanks, --ryan. |