| Summary: | SDL_RenderPresent() DEVICELOST | ||
|---|---|---|---|
| Product: | SDL | Reporter: | geln <jxw_0017> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED ABANDONED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | critical | ||
| Priority: | P2 | ||
| Version: | 2.0.4 | ||
| Hardware: | x86 | ||
| OS: | Windows 7 | ||
|
Description
geln
2016-03-31 08:49:57 UTC
From Google translate: When using SDL_RenderPresent () rendering, the normal display of the machine, when the machine is connected by other computers, while the remote window is minimized, GetError () began to report DEVICELOST error, after the initial set, as if SDL no Find the hardware acceleration device on the remote side. Long time to run, rendering may not work, and no image display. Do not know if there is any solution? When the window is restored DEVICELOST should no longer be reported and you should be able to start rendering normally. This also shouldn't happen when using the OpenGL renderer, so maybe that is an option instead? Google translate: 当窗口恢复时,不再报告DEVICELOST,您应该能够正常开始渲染。 这也不应该在使用OpenGL渲染器时发生,所以也许这是一个选项呢? Hello, and sorry if you're getting dozens of copies of this message by email. We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc. Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report. So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues. (please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!) Thanks, --ryan. |