| Summary: | OpenGLES2 renderer broken (rotation) | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Martin Gerhardy <martin.gerhardy> |
| Component: | render | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | sylvain.becker |
| Version: | HG 2.1 | ||
| Hardware: | x86_64 | ||
| OS: | Windows 7 | ||
| Attachments: |
video opengles2 windows - broken
video direct3d windows - not broken tescase |
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Description
Martin Gerhardy
2015-12-01 15:50:48 UTC
Created attachment 2316 [details]
video opengles2 windows - broken
Created attachment 2317 [details]
video direct3d windows - not broken
oh.. latest hg revision btw. I was now also able to reproduce the issue with linux opengles2 renderer The error is most likely in GLES2_RenderCopyEx. I'm using a rotation per sprite (for the font characters) - but instead the whole scene is rotated. Another explanation is that the shaders from SDL_shaders_gles2.c are doing the rotation in a different way than all the other renderers. Created attachment 3062 [details]
tescase
I tried with this test case and could not reproduce it. Does this issue still exist ?
I saw no modification to GLES2_RenderCopyEx in the meantimes though
As tested, this is working to me. Please re-opening if you have still the issue! |