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Bug 3187

Summary: SDL_StartTextInput() doesn't show up keyboard when it's called immediately after SDL_StopTextInput().
Product: SDL Reporter: Hak Matsuda <hakuro>
Component: eventsAssignee: Sylvain <sylvain.becker>
Status: RESOLVED INVALID QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 CC: icculus
Version: 2.0.3   
Hardware: All   
OS: Android (All)   

Description Hak Matsuda 2015-11-21 01:01:29 UTC
On Android, SDL_StartTextInput() doesn't show up keyboard when it's called immediately after SDL_StopTextInput().
When the issue happens, SDL_IsTextInputActive() still thinks an input session is going on.

Repro step:
1) Show SW keyboard by SDL_StartTextInput().
2) Invoke SDL_StopTextInput() to hide keyboard.
3) Call SDL_StartTextInput() before SW keyboard is hidden completely.
Comment 1 Ryan C. Gordon 2015-12-29 06:58:12 UTC
I don't have an Android environment to test this at the moment, but it's possible that Android refuses to reshow the keyboard before the hiding animation completes.

It's strange that SDL_IsTextInputActive() returns SDL_TRUE, though, since it checks for something that SDL_StopTextInput() should have disabled:

    https://hg.libsdl.org/SDL/file/bbe9ef8c2ecb/src/video/SDL_video.c#l3416

Maybe this has changed recently in SDL, I don't know. Was this happening with SDL 2.0.3, or a newer version from revision control?

--ryan.
Comment 2 Sylvain 2017-08-14 09:11:32 UTC
related to bug 3186
Comment 3 Sylvain 2018-12-30 15:16:53 UTC
I've tried and couldn't reproduce it. Maybe it has been fixed in the meantime.

(Marked as invalid)
Comment 4 Sylvain 2018-12-30 15:18:15 UTC
Please re-open if you still think this occurs!