| Summary: | SDL_Update(YUV)Texture in Direct3D renderer broken on Windows XP | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Gabriele Greco <gabrielegreco> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED ABANDONED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 2.0.3 | ||
| Hardware: | x86 | ||
| OS: | Windows (XP) | ||
| Attachments: | A simple C program that shows the problem when run on an XP machine | ||
Hello, and sorry if you're getting dozens of copies of this message by email. We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc. Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report. So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues. (please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!) Thanks, --ryan. |
Created attachment 2278 [details] A simple C program that shows the problem when run on an XP machine The "direct3d" renderer seems to not be able to update textures in a windows XP machine with intel integrated video card. Attached to this bugzilla a minimal program that updates a texture in a loop. I tried to link the binary both with mingw-w64 2.0.3 environment from the download page of libsdl.org and with self compiled HG head binaries. The attached code (both compiled with 2.0.3 and HG head) does work with software renderer but does not with the default accelerated one (direct3d). Both binaries work perfectly on a wide range of windows 7 machines (and linux removing the outputdebugstring stuff). The program is supposed to show a white line moving on a black background, in windows XP it just displays a black window and randomly crashes if I resize the window. PS: I'm not sure if the problem is specific of windows XP or it may be related to the vertex/pixel shader not compatibile with the 2006 intel card on the machine.