| Summary: | mouse is jumpy when on fullscreen (relative mouse motion) | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Dimitrios <sehh> |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED WORKSFORME | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | don't know | ||
| Hardware: | x86 | ||
| OS: | Windows (XP) | ||
|
Description
Dimitrios
2006-08-27 11:25:31 UTC
Please help? I guess the first question is: does this happen on that system without Synergy? --ryan. Everything is fine when i'm using a local mouse. The issue happens when the SDL application/game is using relative mouse motion (or thats what i've been told by the dosbox developers). I was given a debug .exe that i used to generate the mouse motion X/Y position and its obvious the values have gone crazy. Roger that. I'll try to get Synergy installed and track this down. I may have to say it's their bug, though. We'll see what I find. --ryan. I eliminated that possibility (that its a bug in dosbox only). I downloaded and installed several SDL games and found out that it happened in half of them. For example, the problem appears in these games: - dosbox (http://dosbox.sourceforge.net) - BZFlag (http://bzflag.org/) Ryan, any luck reproducing this? I tried it here, WinXP box as client, linux/amd64 as server, Synergy 1.3.1 on both, and bzflag on the Windows box. Worked fine. Either bzflag or x.org or SDL had an issue, I guess, but whatever it is, it appears to be fixed. --ryan. |