| Summary: | SDL_RenderSetClipRect flipped Y orientation | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Stephen French <steve> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | icculus, martin.gerhardy, philipp.wiesemann, sezeroz, steve, vivaladav |
| Version: | don't know | Keywords: | target-2.0.4 |
| Hardware: | ARM | ||
| OS: | iOS (All) | ||
| Attachments: |
repro for the problem
patch that fixes it for me |
||
|
Description
Stephen French
2015-09-12 12:16:19 UTC
Created attachment 2263 [details]
patch that fixes it for me
*** Bug 3123 has been marked as a duplicate of this bug. *** The same code is also used for the opengl renderer, not only the gles renderers. https://hg.libsdl.org/SDL/rev/1d13a878b066 <--- this broke it btw. pushed a fix into my copy of sdl: https://github.com/mgerhardy/caveexpress/commit/13541e154729f124fbe4331fbd1674dd0eb8b62f I believe this fixes it, which I just pushed for Bug #2700: https://hg.libsdl.org/SDL/rev/f9cd179cf50e ...I think it's identical code to your solution, but if you want to sanity check with the latest in Mercurial, I'd appreciate it. If it's still broken, please reopen this bug! --ryan. I checked the released version of 2.0.4 and it is working fine (in my app anyway). Thanks! |