| Summary: | SDL_ConvertSurfaceFormat does not seem to respect color keys | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Adam M. <adam> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED INVALID | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 2.0.3 | ||
| Hardware: | x86_64 | ||
| OS: | Windows 7 | ||
|
Description
Adam M.
2015-06-19 16:00:39 UTC
Other information: * The conversion results in a 32-bit surface with no color key and blending enabled. * With blending enabled, it looks alright. * With blending disabled, I get the opaque magenta pixels. I forgot that I had disabled blending as a workaround for bug #3023. So presumably it's creating magenta pixels with alpha = 0. This seems like correct enough behavior to me, so I'm closing this as INVALID. |