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Bug 2837

Summary: Openglesv1 Game failing to render on ARM only in MIR
Product: SDL Reporter: Brandon Schaefer <brandontschaefer>
Component: videoAssignee: Brandon Schaefer <brandontschaefer>
Status: RESOLVED WONTFIX QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 CC: icculus
Version: HG 2.1   
Hardware: ARM   
OS: Linux   

Description Brandon Schaefer 2015-01-07 20:08:42 UTC
This game:
https://github.com/mardy/trg2/tree/sdl2.0

Is failing to render on ARM only. x86/x64 works fine.

This is a MIR issue only!
Comment 1 Ryan C. Gordon 2015-02-19 04:37:21 UTC
To be clear, do you think it is a problem in Mir, or a problem with SDL's Mir backend (or SDL's GLES1 renderer)?

--ryan.
Comment 2 Brandon Schaefer 2015-02-19 17:04:38 UTC
I need to look into this further, but the overall issue is it seems to fail to post a frame. Its going through the rendering loop, but nothing gets to the screen. So it could be in Mir, the mesa video driver or SDL opengles1 rendering.

When I get a chance Ill be writing a few openglesv1 examples to try and track down where the issue is.

Im pretty sure its in Mir/Mesa though, but there was a chance it was in SDL and wanted to make sure I didnt forget about this issue :).
Comment 3 Brandon Schaefer 2018-04-26 19:22:08 UTC
No need to look into this anymore