| Summary: | Openglesv1 Game failing to render on ARM only in MIR | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Brandon Schaefer <brandontschaefer> |
| Component: | video | Assignee: | Brandon Schaefer <brandontschaefer> |
| Status: | RESOLVED WONTFIX | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | icculus |
| Version: | HG 2.1 | ||
| Hardware: | ARM | ||
| OS: | Linux | ||
|
Description
Brandon Schaefer
2015-01-07 20:08:42 UTC
To be clear, do you think it is a problem in Mir, or a problem with SDL's Mir backend (or SDL's GLES1 renderer)? --ryan. I need to look into this further, but the overall issue is it seems to fail to post a frame. Its going through the rendering loop, but nothing gets to the screen. So it could be in Mir, the mesa video driver or SDL opengles1 rendering. When I get a chance Ill be writing a few openglesv1 examples to try and track down where the issue is. Im pretty sure its in Mir/Mesa though, but there was a chance it was in SDL and wanted to make sure I didnt forget about this issue :). No need to look into this anymore |