| Summary: | SDL_RenderCopy is extremely slow on iOS device after Emscripten commit | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Diego <diegoacevedo91> |
| Component: | render | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED ABANDONED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | critical | ||
| Priority: | P2 | CC: | icculus |
| Version: | HG 2.1 | ||
| Hardware: | iPhone/iPod touch | ||
| OS: | iOS (All) | ||
|
Description
Diego
2014-12-26 14:33:39 UTC
Can you go find GLES2_UpdateVertexBuffer() in src/render/opengles2/SDL_render_gles2.c? https://hg.libsdl.org/SDL/file/8900afb78a19/src/render/opengles2/SDL_render_gles2.c#l1391 That "#if 0" line? Make that into "#if 1" and rebuild SDL and your app. Does that fix the problem? --ryan. Changing to "#if 1" worked! Ok, this should be fixed by https://hg.libsdl.org/SDL/rev/1d3bee66d518 I'm going to leave this bug assigned, because we should fix this properly after 2.0.4 ships, but the patch should make both Emscripten and iOS happy for now. --ryan. Hello, and sorry if you're getting dozens of copies of this message by email. We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc. Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report. So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues. (please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!) Thanks, --ryan. |