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Bug 2792

Summary: Gtk based desktop environment X-button not highlight
Product: SDL Reporter: jannis <jannis.adamek>
Component: *don't know*Assignee: Ryan C. Gordon <icculus>
Status: RESOLVED ABANDONED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: don't know   
Hardware: x86_64   
OS: Linux   

Description jannis 2014-11-27 22:13:16 UTC
Hi,

I don't know who is responsable for that bug but I am using Pygame ( which uses SDL ) and I recognized something, I saw when I was doing stuff on SDL with C++.

When I but my mouse over the upper right ( or left ) side, I does not highlight. But this is only the case on a Gtk or Gtk+ based environment like Cinnamon, Mate, Gnome ...

Oh, It's not only the case in my games, in Supertux ( SDL ) for example it's the same.

Should I report that to the Gtk team?

Though it's small, it's importend, because the game feels frozen that way.

Greetings Jannis
Comment 1 Ryan C. Gordon 2018-08-06 21:20:18 UTC
Hello, and sorry if you're getting dozens of copies of this message by email.

We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc.

Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report.

So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues.

(please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!)

Thanks,
--ryan.